![]() ![]() On the top of attacking, The Alchemist Code has the directional advantage mechanic that a lot of grid strategy games have. So make sure to understand the abilities effects and the range it requires to land the attack. This goes for any attack but mainly for abilities that hit at long range. But some ranged classes have to be a very specific distance from the enemy in order to hit. Soldier’s can be right next to an enemy to land an attack. Being on a grid map you have to be in a specific range for some units to hit with abilities. When it comes to using your abilities in a fight is what takes the most practice. Once it’s unlocked, you can level up your ability by using Zeni to increase its level. Unit jobs dictate the kind of abilities that unit has so they’re all themed around that specific job.Ībilities can be unlocked the higher level a unit gets. Once you’ve got a handle on your units the combat itself is what comes into play.Įvery unit has their own set of abilities they can use in battle. It’s a lot of management and through managing your party you gain better strategy in combat. Some units can use swords and shields while other units can’t and are substituted with another type of gear. It also affects what gear is suitable for what units. And being able to pull stronger characters of different jobs gives you a lot of options to work with when it comes to party management. Team setup is an important part of making it far in The Alchemist Code. Building a group of nothing but soldiers will give you a lot of damage output but realistically you’ll be taken down quickly from lack of support and a healer. ![]() Priest’s main focus is on healing and helpful buffs.Įvery job has its role to play and determines the usefulness of that unit within the party. Bard’s are more supportive jobs for buffs and debuffs. Soldier’s being more attack based and focused on damage. Each unit has their own job that determines their skills and the kind of gear they can have. The Alchemist Code follows the Job class system that some strategy RPG’s take. So we’re going to focus on units and the management they take. Learning to expand and build your units mostly through levels and gear. It’ll follow the most accurate leveling scaling the game is designed for and be the best method for you to level your units and slowly build up your forces as it goes on.Īnd that’s what you wanna focus on when first starting out in The Alchemist Code. The Alchemist Code is a story heavy game so if you’re playing for the story then the thing you wanna spend most of your early time playing Story mode.īut even if you’re not playing for the story you should still spend most of your early game in Story mode. Once out of the tutorial you’ll be free to play the game at your pace. Getting the combat down in Alchemist Code is simple and doesn’t take much practice. The tutorial for this game is a pretty long one and explains all the base mechanics pretty good so sitting through it is a good idea. You’re given a group of units that you move around a grid-based map in a turn-based style of combat. The Alchemist Code is a grid-based strategy game in the same style of games like Fire Emblem Heroes and War of Crown. This guide is designed to give a more in-depth look at the basics of the game, things to do at the beginning, certain mechanics, and other important basics. Hello everyone, and welcome to The Alchemist Code In-Depth Basics Guide. ![]()
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